Everyone's always telling me I should watch the Daily Show and the Colbert Report. So, one day when I was "drafting" in the wake of someone else's wireless signal, I YouTubed a few episodes of each and generally enjoyed myself. Then, recently, I received this e-mail from the God's Politics blog set up by Jim Wallis and Sojourners/Call to Renewal. It contains an embedded video of Bill O'Reilly appearing on Colbert's show, and a link to a vid of Colbert appearing on O'Reilly's show. I watched both, and laughed some, since Colbert is often a funny guy, and even O'Reilly gets lucky once or twice. But in general I found the combined 13 minutes rather pointless and generally exhibiting the worst aspects of the liberal attitude, what I'm calling "empty irony." (Click the title to see for yourself.)
The main idea is that, instead of actually talking about something, as even Stewart tried to do on Crossfire (or whatever show that was), Colbert turned on the irony from the get-go and never turned it off. O'Reilly, recognizing this, tried to absorb some of it, dish some of it back, and occasionally to actually explain his point of view - to which Colbert responded with more irony. What's the point of this kind of behavior? On the one hand, he's parodying O'Reilly's rather inane and obnoxious interview style in which he doesn't actually listen but just pounds his guest with his opinions. On the other hand, his irony fails to attain any substance beyond "I'm more ironic than you," which is silently premised upon "Because my position is superior to yours."
The comments were disappointing as well, running to the tune of "Yay for Colbert," "Yeah, Colbert is funny," and "O'Reilly is dumb, hah hah hah." O'Reilly's stubborness and narrow-mindedness is certainly frustrating, but must one's response to him be in kind?
What is it? A whats-it. Everything and anything that isn't clearly a thing. Tiddoms and wisbits ranging from poetry, film, parenting, religion, politics, and maybe one or two things about cats.
22 January 2007
15 January 2007
Just What is a Simulacrum?
This is sort of an explanatory follow up to my 11/04/06 post.
The simulacrum is a postmodern appropriation of a Latin term that just meant "image" or "likeness" (as in "similar") and has come to mean a few different things (you can find a wiki on it) ; the sense in which I'm using it here is sort of the sci-fi/fantasy sense of a copy indistinguishable yet distinct from its model. The other sense is that of the copy being modeled on an image or copy, and becoming the truth of the retreating historical origin ; it is like in Walk the Line, as one might argue, how the life of Cash is mapped onto a standard biopic narrative of struggle > sudden success > drugs, sex, marital problems > final reconciliation and balance. The conventional story itself seems so common or true that we'd almost be upset if the film didn't "end right."
The tribute band is a kind of simulacrum - an attempt at making a convincing copy of an historical model. It's a strange phenomenon, really. Why would one want to spend so much time in imitation of someone else? As a "tribute," they say, an homage to an important person or group in one's life. But, in most theories of creativity, be they rhetorical or poetic, it strikes me that most people consider it a tribute to imitate the virtues of one's model but to strive always to improve upon them. Quintillian, for example (you were hoping I'd mention Quintillian), says that "everything that is the resemblance of something else, must necessarily be inferior to that of which it is a copy, as the shadow to the substance..." Plato (how could I mention Quintillian and not Plato) even qualifies the power of the arts altogether on the grounds that they are copies of copies (a painting of a horse is a copy of a real horse, which is a kind of copy of the ideal Horse). What is it to copy a copy of a copy?
I don't think I'm actually so concerned about actual historical fact (what "really" happened, what it was "really like") as I'm concerned for our present taste. Not believing in any truth beyond what you can "create" can lead to sloppy or lazy art, or to empty art. The first kind is where you're just subjected to the old cliches, usually wrapped in self-conscious irony, in hopes of both making you feel a prefab reaction and of making sure you and they know it's prefab. The empty kind demonstrates more effort, but has nothing ultimately to offer, except perhaps a "twist" that's supposed to make you go, "Oh, I didn't see that coming."
Take Pan's Labyrinth (yes I'm going to talk about the end!), for example. The whole film is rather dark and desperate, and there's even a part where the little girl, Ofelia, tells her unborn baby brother that "things aren't so nice out here." The film proceeds through a series of tortures and dangers - some "real," others ambiguous - to its violent conclusion. The girl's redemption is supposed to be in the fact that she succeeds in her fairy tale quest, but you're never sure if it was real or not ; in fact, you have reason to believe it rather wasn't. So, we're supposed to be satisfied that the girl dies happy? Even the film cannot only offer this conclusion, but places Ofelia's story next to a real story about rebel holdouts against the fascists, which story follows a more standard kill-the-bad guy plot as a way of satisfying your vengeance.
What is the message here? What can we conclude? We make our own realities? Well, sure, and then we nearly kill our little brothers and are killed by our stepfathers. That's not how I would make my own reality, personally. You're left with a feeling that the world sucks so it's nice when you can imagine something better, but really the way to make it better is violently (kill the bad guy).
The simulacrum is a postmodern appropriation of a Latin term that just meant "image" or "likeness" (as in "similar") and has come to mean a few different things (you can find a wiki on it) ; the sense in which I'm using it here is sort of the sci-fi/fantasy sense of a copy indistinguishable yet distinct from its model. The other sense is that of the copy being modeled on an image or copy, and becoming the truth of the retreating historical origin ; it is like in Walk the Line, as one might argue, how the life of Cash is mapped onto a standard biopic narrative of struggle > sudden success > drugs, sex, marital problems > final reconciliation and balance. The conventional story itself seems so common or true that we'd almost be upset if the film didn't "end right."
The tribute band is a kind of simulacrum - an attempt at making a convincing copy of an historical model. It's a strange phenomenon, really. Why would one want to spend so much time in imitation of someone else? As a "tribute," they say, an homage to an important person or group in one's life. But, in most theories of creativity, be they rhetorical or poetic, it strikes me that most people consider it a tribute to imitate the virtues of one's model but to strive always to improve upon them. Quintillian, for example (you were hoping I'd mention Quintillian), says that "everything that is the resemblance of something else, must necessarily be inferior to that of which it is a copy, as the shadow to the substance..." Plato (how could I mention Quintillian and not Plato) even qualifies the power of the arts altogether on the grounds that they are copies of copies (a painting of a horse is a copy of a real horse, which is a kind of copy of the ideal Horse). What is it to copy a copy of a copy?
I don't think I'm actually so concerned about actual historical fact (what "really" happened, what it was "really like") as I'm concerned for our present taste. Not believing in any truth beyond what you can "create" can lead to sloppy or lazy art, or to empty art. The first kind is where you're just subjected to the old cliches, usually wrapped in self-conscious irony, in hopes of both making you feel a prefab reaction and of making sure you and they know it's prefab. The empty kind demonstrates more effort, but has nothing ultimately to offer, except perhaps a "twist" that's supposed to make you go, "Oh, I didn't see that coming."
Take Pan's Labyrinth (yes I'm going to talk about the end!), for example. The whole film is rather dark and desperate, and there's even a part where the little girl, Ofelia, tells her unborn baby brother that "things aren't so nice out here." The film proceeds through a series of tortures and dangers - some "real," others ambiguous - to its violent conclusion. The girl's redemption is supposed to be in the fact that she succeeds in her fairy tale quest, but you're never sure if it was real or not ; in fact, you have reason to believe it rather wasn't. So, we're supposed to be satisfied that the girl dies happy? Even the film cannot only offer this conclusion, but places Ofelia's story next to a real story about rebel holdouts against the fascists, which story follows a more standard kill-the-bad guy plot as a way of satisfying your vengeance.
What is the message here? What can we conclude? We make our own realities? Well, sure, and then we nearly kill our little brothers and are killed by our stepfathers. That's not how I would make my own reality, personally. You're left with a feeling that the world sucks so it's nice when you can imagine something better, but really the way to make it better is violently (kill the bad guy).
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